* TODO: Come up with a more elegant solution for this.
*/
for_each_oldnew_plane_in_state(state, other, old_other_state, new_other_state, i) {
+ struct dm_plane_state *old_dm_plane_state, *new_dm_plane_state;
+
if (other->type == DRM_PLANE_TYPE_CURSOR)
continue;
if (old_other_state->crtc != new_other_state->crtc)
return true;
- /* TODO: Remove this once we can handle fast format changes. */
- if (old_other_state->fb && new_other_state->fb &&
- old_other_state->fb->format != new_other_state->fb->format)
+ /* Framebuffer checks fall at the end. */
+ if (!old_other_state->fb || !new_other_state->fb)
+ continue;
+
+ /* Pixel format changes can require bandwidth updates. */
+ if (old_other_state->fb->format != new_other_state->fb->format)
+ return true;
+
+ old_dm_plane_state = to_dm_plane_state(old_other_state);
+ new_dm_plane_state = to_dm_plane_state(new_other_state);
+
+ /* Tiling and DCC changes also require bandwidth updates. */
+ if (old_dm_plane_state->tiling_flags !=
+ new_dm_plane_state->tiling_flags)
return true;
}