The most common case for certain node_random usage (demotion nodemask) is
with nodemask weight 1. We can avoid calling get_random_init() in that
case and always return the only node set in the nodemask.
A simple test as below
before = rdtsc_ordered();
for (i= 0; i < 100; i++) {
rand = node_random(&nmask);
}
after = rdtsc_ordered();
Without fix after - before : 16438
With fix after - before : 816
Link: https://lkml.kernel.org/r/20220818131042.113280-11-aneesh.kumar@linux.ibm.com
Signed-off-by: Aneesh Kumar K.V <aneesh.kumar@linux.ibm.com>
Reviewed-by: "Huang, Ying" <ying.huang@intel.com>
Acked-by: Wei Xu <weixugc@google.com>
Cc: Alistair Popple <apopple@nvidia.com>
Cc: Bharata B Rao <bharata@amd.com>
Cc: Dan Williams <dan.j.williams@intel.com>
Cc: Dave Hansen <dave.hansen@intel.com>
Cc: Davidlohr Bueso <dave@stgolabs.net>
Cc: Hesham Almatary <hesham.almatary@huawei.com>
Cc: Jagdish Gediya <jvgediya.oss@gmail.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Jonathan Cameron <Jonathan.Cameron@huawei.com>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Tim Chen <tim.c.chen@intel.com>
Cc: Yang Shi <shy828301@gmail.com>
Cc: SeongJae Park <sj@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
static inline int node_random(const nodemask_t *maskp)
{
#if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
- int w, bit = NUMA_NO_NODE;
+ int w, bit;
w = nodes_weight(*maskp);
- if (w)
+ switch (w) {
+ case 0:
+ bit = NUMA_NO_NODE;
+ break;
+ case 1:
+ bit = first_node(*maskp);
+ break;
+ default:
bit = bitmap_ord_to_pos(maskp->bits,
- get_random_int() % w, MAX_NUMNODES);
+ get_random_int() % w, MAX_NUMNODES);
+ break;
+ }
return bit;
#else
return 0;