]> git.baikalelectronics.ru Git - kernel.git/commitdiff
drm/vmwgfx: Don't impose STDU limits on framebuffer size
authorDeepak Rawat <drawat@vmware.com>
Thu, 13 Sep 2018 10:46:10 +0000 (12:46 +0200)
committerThomas Hellstrom <thellstrom@vmware.com>
Thu, 20 Sep 2018 06:00:03 +0000 (08:00 +0200)
If framebuffers are larger, we create bounce surfaces that are within
STDU limits.

Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
drivers/gpu/drm/vmwgfx/vmwgfx_stdu.c
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c

index 93f6b96ca7bbbe179dfa74957dd854c04b06b17c..f30e839f7bfd2d946bbe908e20211719646ff8b5 100644 (file)
@@ -1600,31 +1600,6 @@ int vmw_kms_stdu_init_display(struct vmw_private *dev_priv)
 
        dev_priv->active_display_unit = vmw_du_screen_target;
 
-       if (dev_priv->capabilities & SVGA_CAP_3D) {
-               /*
-                * For 3D VMs, display (scanout) buffer size is the smaller of
-                * max texture and max STDU
-                */
-               uint32_t max_width, max_height;
-
-               max_width = min(dev_priv->texture_max_width,
-                               dev_priv->stdu_max_width);
-               max_height = min(dev_priv->texture_max_height,
-                                dev_priv->stdu_max_height);
-
-               dev->mode_config.max_width = max_width;
-               dev->mode_config.max_height = max_height;
-       } else {
-               /*
-                * Given various display aspect ratios, there's no way to
-                * estimate these using prim_bb_mem.  So just set these to
-                * something arbitrarily large and we will reject any layout
-                * that doesn't fit prim_bb_mem later
-                */
-               dev->mode_config.max_width = 8192;
-               dev->mode_config.max_height = 8192;
-       }
-
        vmw_kms_create_implicit_placement_property(dev_priv, false);
 
        for (i = 0; i < VMWGFX_NUM_DISPLAY_UNITS; ++i) {
index e125233e074bf82a1128543ca5c8f9fd2b28604c..80a01cd4c051338654b629f3205b32259dd53ba3 100644 (file)
@@ -1404,22 +1404,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
        *srf_out = NULL;
 
        if (for_scanout) {
-               uint32_t max_width, max_height;
-
                if (!svga3dsurface_is_screen_target_format(format)) {
                        DRM_ERROR("Invalid Screen Target surface format.");
                        return -EINVAL;
                }
 
-               max_width = min(dev_priv->texture_max_width,
-                               dev_priv->stdu_max_width);
-               max_height = min(dev_priv->texture_max_height,
-                                dev_priv->stdu_max_height);
-
-               if (size.width > max_width || size.height > max_height) {
+               if (size.width > dev_priv->texture_max_width ||
+                   size.height > dev_priv->texture_max_height) {
                        DRM_ERROR("%ux%u\n, exceeds max surface size %ux%u",
                                  size.width, size.height,
-                                 max_width, max_height);
+                                 dev_priv->texture_max_width,
+                                 dev_priv->texture_max_height);
                        return -EINVAL;
                }
        } else {
@@ -1495,8 +1490,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
        if (srf->flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
                srf->res.backup_size += sizeof(SVGA3dDXSOState);
 
+       /*
+        * Don't set SVGA3D_SURFACE_SCREENTARGET flag for a scanout surface with
+        * size greater than STDU max width/height. This is really a workaround
+        * to support creation of big framebuffer requested by some user-space
+        * for whole topology. That big framebuffer won't really be used for
+        * binding with screen target as during prepare_fb a separate surface is
+        * created so it's safe to ignore SVGA3D_SURFACE_SCREENTARGET flag.
+        */
        if (dev_priv->active_display_unit == vmw_du_screen_target &&
-           for_scanout)
+           for_scanout && size.width <= dev_priv->stdu_max_width &&
+           size.height <= dev_priv->stdu_max_height)
                srf->flags |= SVGA3D_SURFACE_SCREENTARGET;
 
        /*