uint32_t scanout_id, uint32_t resource_id,
uint32_t width, uint32_t height,
uint32_t x, uint32_t y);
-int virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
- struct virtio_gpu_object *obj,
- struct virtio_gpu_mem_entry *ents,
- unsigned int nents);
+void virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
+ struct virtio_gpu_object *obj,
+ struct virtio_gpu_mem_entry *ents,
+ unsigned int nents);
int virtio_gpu_attach_status_page(struct virtio_gpu_device *vgdev);
int virtio_gpu_detach_status_page(struct virtio_gpu_device *vgdev);
void virtio_gpu_cursor_ping(struct virtio_gpu_device *vgdev,
return ret;
}
- ret = virtio_gpu_object_attach(vgdev, bo, ents, nents);
- if (ret != 0) {
- virtio_gpu_free_object(&shmem_obj->base);
- return ret;
- }
+ virtio_gpu_object_attach(vgdev, bo, ents, nents);
*bo_ptr = bo;
return 0;
virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
}
-int virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
- struct virtio_gpu_object *obj,
- struct virtio_gpu_mem_entry *ents,
- unsigned int nents)
+void virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
+ struct virtio_gpu_object *obj,
+ struct virtio_gpu_mem_entry *ents,
+ unsigned int nents)
{
virtio_gpu_cmd_resource_attach_backing(vgdev, obj->hw_res_handle,
ents, nents, NULL);
- return 0;
}
void virtio_gpu_cursor_ping(struct virtio_gpu_device *vgdev,