--- /dev/null
+.. SPDX-License-Identifier: GPL-2.0+
+
+Expo menu
+=========
+
+U-Boot provides a menu implementation for use with selecting bootflows and
+changing U-Boot settings. This is in early stages of development.
+
+Motivation
+----------
+
+U-Boot already has a text-based menu system accessed via the
+:doc:`../usage/cmd/bootmenu`. This works using environment variables, or via
+some EFI-specific hacks.
+
+The command makes use of a lower-level `menu` implementation, which is quite
+flexible and can be used to make menu hierarchies.
+
+However this system is not flexible enough for use with standard boot. It does
+not support a graphical user interface and cannot currently support anything
+more than a very simple list of items. While it does support multiple menus in
+hierarchies, these are implemented by the caller. See for example `eficonfig.c`.
+
+Another challenge with the current menu implementation is that it controls
+the event loop, such that bootmenu_loop() does not return until a key is
+pressed. This makes it difficult to implement dynamic displays or to do other
+things while the menu is running, such as searching for more bootflows.
+
+For these reasons an attempt has been made to develop a more flexible system
+which can handle menus as well as other elements. This is called 'expo', short
+for exposition, in an attempt to avoid common words like display, screen, menu
+and the like. The primary goal is to support Verified Boot for Embedded (VBE),
+although it is available to any boot method, using the 'bootflow menu' command.
+
+Efforts have been made to use common code with the existing menu, including
+key processing in particular.
+
+Previous work looked at integrating Nuklear into U-Boot. This works fine and
+could provide a way to provide a more flexible UI, perhaps with expo dealing
+with the interface to Nuklear. But this is quite a big step and it may be years
+before this becomes desirable, if at all. For now, U-Boot only needs a fairly
+simple set of menus and options, so rendering them directly is fairly
+straightforward.
+
+Concepts
+--------
+
+The creator of the expo is here called a `controller` and it controls most
+aspects of the expo. This is the code that you must write to use expo.
+
+An `expo` is a set of scenes which can be presented to the user one at a time,
+to show information and obtain input from the user.
+
+A `scene` is a collection of objects which are displayed together on the screen.
+Only one scene is visible at a time and scenes do not share objects.
+
+A `scene object` is something that appears in the scene, such as some text, an
+image or a menu. Objects can be positioned and hidden.
+
+A `menu object` contains a title, a set of `menu items` and a pointer to the
+current item. Menu items consist of a keypress (indicating what to press to
+select the item), label and description. All three are shown in a single line
+within the menu. Items can also have a preview image, which is shown when the
+item is highlighted.
+
+All components have a name. This is purely for debugging, so it is easy to see
+what object is referred to. Of course the ID numbers can help as well, but they
+are less easy to distinguish.
+
+While the expo implementation provides support for handling keypresses and
+rendering on the display or serial port, it does not actually deal with reading
+input from the user, nor what should be done when a particular menu item is
+selected. This is deliberate since having the event loop outside the expo is
+more flexible, particularly in a single-threaded environment like U-Boot.
+
+Everything within an expo has a unique ID number. This is done so that it is
+easy to refer to things after the expo has been created. The expectation is that
+the controller declares an enum containing all of the elements in the expo,
+passing the ID of each object as it is created. When a menu item is selected,
+its ID is returned. When a object's font or position needs to change, the ID is
+passed to expo functions to indicate which object it is. It is possible for expo
+to auto-allocate IDs, but this is not recommended. The use of IDs is a
+convenience, removing the need for the controller to store pointers to objects,
+or even the IDs of objects. Programmatic creation of many items in a loop can be
+handled by allocating space in the enum for a maximum number of items, then
+adding the loop count to the enum values to obtain unique IDs.
+
+All text strings are stored in a structure attached to the expo, referenced by
+a text ID. This makes it easier at some point to implement multiple languages or
+to support Unicode strings.
+
+Menu objects do not have their own text and image objects. Instead they simply
+refer to objects which have been created. So a menu item is just a collection
+of IDs of text and image objects. When adding a menu item you must create these
+objects first, then create the menu item, passing in the relevant IDs.
+
+Creating an expo
+----------------
+
+To create an expo, use `expo_new()` followed by `scene_new()` to create a scene.
+Then add objects to the scene, using functions like `scene_txt_str()` and
+`scene_menu()`. For every menu item, add text and image objects, then create
+the menu item with `scene_menuitem()`, referring to those objects.
+
+Layout
+------
+
+Individual objects can be positioned using `scene_obj_set_pos()`. Menu items
+cannot be positioned manually: this is done by `scene_arrange()` which is called
+automatically when something changes. The menu itself determines the position of
+its items.
+
+Rendering
+---------
+
+Rendering is performed by calling `expo_render()`. This uses either the
+vidconsole, if present, or the serial console in `text mode`. Expo handles
+presentation automatically in either case, without any change in how the expo is
+created.
+
+For the vidconsole, Truetype fonts can be used if enabled, to enhance the
+quality of the display. For text mode, each menu item is shown in a single line,
+allowing easy selection using arrow keys.
+
+Input
+-----
+
+The controller is responsible for collecting keyboard input. A good way to do
+this is to use `cli_ch_process()`, since it handles conversion of escape
+sequences into keys. However, expo has some special menu-key codes for
+navigating the interface. These are defined in `enum bootmenu_key` and include
+`BKEY_UP` for moving up and `BKEY_SELECT` for selecting an item. You can use
+`bootmenu_conv_key()` to convert an ASCII key into one of these.
+
+Once a keypress is decoded, call `expo_send_key()` to send it to the expo. This
+may cause an update to the expo state and may produce an action.
+
+Actions
+-------
+
+Call `expo_action_get()` in the event loop to check for any actions that the
+expo wants to report. These can include selecting a particular menu item, or
+quitting the menu. Processing of these is the responsibility of your controller.
+
+Event loop
+----------
+
+Expo is intended to be used in an event loop. For an example loop, see
+`bootflow_menu_run()`. It is possible to perform other work in your event loop,
+such as scanning devices for more bootflows.
+
+Themes
+------
+
+Expo does not itself support themes. The bootflow_menu implement supposed a
+basic theme, applying font sizes to the various text objects in the expo.
+
+API documentation
+-----------------
+
+.. kernel-doc:: include/expo.h
+
+Future ideas
+------------
+
+Some ideas for future work:
+
+- Default menu item and a timeout
+- Higher-level / automatic / more flexible layout of objects
+- Image formats other than BMP
+- Use of ANSI sequences to control a serial terminal
+- Colour selection
+- Better support for handling lots of settings, e.g. with multiple menus and
+ radio/option widgets
+- Mouse support
+- Integrate Nuklear, NxWidgets or some other library for a richer UI
+- Optimise rendering by only updating the display with changes since last render
+- Use expo to replace the existing menu implementation
+- Add a Kconfig option to drop the names to save code / data space
+- Add a Kconfig option to disable vidconsole support to save code / data space
+- Support both graphical and text menus at the same time on different devices
+- Implement proper measurement of object bounding boxes, to permit more exact
+ layout. This would tidy up the layout when Truetype is not used
+- Support unicode
+- Support curses for proper serial-terminal menus
+
+.. Simon Glass <sjg@chromium.org>
+.. 7-Oct-22