ret = readl_relaxed_poll_timeout(pfdev->iomem + L2_READY_LO,
val, val == pfdev->features.l2_present, 100, 1000);
- gpu_write(pfdev, STACK_PWRON_LO, pfdev->features.stack_present);
- ret |= readl_relaxed_poll_timeout(pfdev->iomem + STACK_READY_LO,
- val, val == pfdev->features.stack_present, 100, 1000);
-
gpu_write(pfdev, SHADER_PWRON_LO, pfdev->features.shader_present);
ret |= readl_relaxed_poll_timeout(pfdev->iomem + SHADER_READY_LO,
val, val == pfdev->features.shader_present, 100, 1000);
{
gpu_write(pfdev, TILER_PWROFF_LO, 0);
gpu_write(pfdev, SHADER_PWROFF_LO, 0);
- gpu_write(pfdev, STACK_PWROFF_LO, 0);
gpu_write(pfdev, L2_PWROFF_LO, 0);
}