evt_ring->state);
}
-/* Return the hardware's notion of the current state of a channel */
+/* Fetch the current state of a channel from hardware */
static enum gsi_channel_state gsi_channel_state(struct gsi_channel *channel)
{
u32 channel_id = gsi_channel_id(channel);
{
struct completion *completion = &channel->completion;
u32 channel_id = gsi_channel_id(channel);
+ struct gsi *gsi = channel->gsi;
u32 val;
val = u32_encode_bits(channel_id, CH_CHID_FMASK);
val |= u32_encode_bits(opcode, CH_OPCODE_FMASK);
- if (gsi_command(channel->gsi, GSI_CH_CMD_OFFSET, val, completion))
+ if (gsi_command(gsi, GSI_CH_CMD_OFFSET, val, completion))
return 0; /* Success! */
- dev_err(channel->gsi->dev, "GSI command %u to channel %u timed out "
- "(state is %u)\n", opcode, channel_id, channel->state);
+ dev_err(gsi->dev,
+ "GSI command %u to channel %u timed out (state is %u)\n",
+ opcode, channel_id, gsi_channel_state(channel));
return -ETIMEDOUT;
}
static int gsi_channel_alloc_command(struct gsi *gsi, u32 channel_id)
{
struct gsi_channel *channel = &gsi->channel[channel_id];
+ enum gsi_channel_state state;
int ret;
/* Get initial channel state */
- channel->state = gsi_channel_state(channel);
-
- if (channel->state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
+ state = gsi_channel_state(channel);
+ if (state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
return -EINVAL;
ret = gsi_channel_command(channel, GSI_CH_ALLOCATE);
- if (!ret && channel->state != GSI_CHANNEL_STATE_ALLOCATED) {
+
+ /* Channel state will normally have been updated */
+ state = gsi_channel_state(channel);
+ if (!ret && state != GSI_CHANNEL_STATE_ALLOCATED) {
dev_err(gsi->dev, "bad channel state (%u) after alloc\n",
- channel->state);
+ state);
ret = -EIO;
}
/* Start an ALLOCATED channel */
static int gsi_channel_start_command(struct gsi_channel *channel)
{
- enum gsi_channel_state state = channel->state;
+ enum gsi_channel_state state;
int ret;
+ state = gsi_channel_state(channel);
if (state != GSI_CHANNEL_STATE_ALLOCATED &&
state != GSI_CHANNEL_STATE_STOPPED)
return -EINVAL;
ret = gsi_channel_command(channel, GSI_CH_START);
- if (!ret && channel->state != GSI_CHANNEL_STATE_STARTED) {
+
+ /* Channel state will normally have been updated */
+ state = gsi_channel_state(channel);
+ if (!ret && state != GSI_CHANNEL_STATE_STARTED) {
dev_err(channel->gsi->dev,
- "bad channel state (%u) after start\n",
- channel->state);
+ "bad channel state (%u) after start\n", state);
ret = -EIO;
}
/* Stop a GSI channel in STARTED state */
static int gsi_channel_stop_command(struct gsi_channel *channel)
{
- enum gsi_channel_state state = channel->state;
+ enum gsi_channel_state state;
int ret;
+ state = gsi_channel_state(channel);
if (state != GSI_CHANNEL_STATE_STARTED &&
state != GSI_CHANNEL_STATE_STOP_IN_PROC)
return -EINVAL;
ret = gsi_channel_command(channel, GSI_CH_STOP);
- if (ret || channel->state == GSI_CHANNEL_STATE_STOPPED)
+
+ /* Channel state will normally have been updated */
+ state = gsi_channel_state(channel);
+ if (ret || state == GSI_CHANNEL_STATE_STOPPED)
return ret;
/* We may have to try again if stop is in progress */
- if (channel->state == GSI_CHANNEL_STATE_STOP_IN_PROC)
+ if (state == GSI_CHANNEL_STATE_STOP_IN_PROC)
return -EAGAIN;
- dev_err(channel->gsi->dev, "bad channel state (%u) after stop\n",
- channel->state);
+ dev_err(channel->gsi->dev,
+ "bad channel state (%u) after stop\n", state);
return -EIO;
}
/* Reset a GSI channel in ALLOCATED or ERROR state. */
static void gsi_channel_reset_command(struct gsi_channel *channel)
{
+ enum gsi_channel_state state;
int ret;
msleep(1); /* A short delay is required before a RESET command */
- if (channel->state != GSI_CHANNEL_STATE_STOPPED &&
- channel->state != GSI_CHANNEL_STATE_ERROR) {
+ state = gsi_channel_state(channel);
+ if (state != GSI_CHANNEL_STATE_STOPPED &&
+ state != GSI_CHANNEL_STATE_ERROR) {
dev_err(channel->gsi->dev,
- "bad channel state (%u) before reset\n",
- channel->state);
+ "bad channel state (%u) before reset\n", state);
return;
}
ret = gsi_channel_command(channel, GSI_CH_RESET);
- if (!ret && channel->state != GSI_CHANNEL_STATE_ALLOCATED)
+
+ /* Channel state will normally have been updated */
+ state = gsi_channel_state(channel);
+ if (!ret && state != GSI_CHANNEL_STATE_ALLOCATED)
dev_err(channel->gsi->dev,
- "bad channel state (%u) after reset\n",
- channel->state);
+ "bad channel state (%u) after reset\n", state);
}
/* Deallocate an ALLOCATED GSI channel */
static void gsi_channel_de_alloc_command(struct gsi *gsi, u32 channel_id)
{
struct gsi_channel *channel = &gsi->channel[channel_id];
+ enum gsi_channel_state state;
int ret;
- if (channel->state != GSI_CHANNEL_STATE_ALLOCATED) {
- dev_err(gsi->dev, "bad channel state (%u) before dealloc\n",
- channel->state);
+ state = gsi_channel_state(channel);
+ if (state != GSI_CHANNEL_STATE_ALLOCATED) {
+ dev_err(gsi->dev,
+ "bad channel state (%u) before dealloc\n", state);
return;
}
ret = gsi_channel_command(channel, GSI_CH_DE_ALLOC);
- if (!ret && channel->state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
- dev_err(gsi->dev, "bad channel state (%u) after dealloc\n",
- channel->state);
+
+ /* Channel state will normally have been updated */
+ state = gsi_channel_state(channel);
+ if (!ret && state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
+ dev_err(gsi->dev,
+ "bad channel state (%u) after dealloc\n", state);
}
/* Ring an event ring doorbell, reporting the last entry processed by the AP.
int gsi_channel_stop(struct gsi *gsi, u32 channel_id)
{
struct gsi_channel *channel = &gsi->channel[channel_id];
+ enum gsi_channel_state state;
u32 retries;
int ret;
* STOP command timed out. We won't stop a channel if stopping it
* was successful previously (so we still want the freeze above).
*/
- if (channel->state == GSI_CHANNEL_STATE_STOPPED)
+ state = gsi_channel_state(channel);
+ if (state == GSI_CHANNEL_STATE_STOPPED)
return 0;
/* RX channels might require a little time to enter STOPPED state */
channel_mask ^= BIT(channel_id);
channel = &gsi->channel[channel_id];
- channel->state = gsi_channel_state(channel);
complete(&channel->completion);
}