enum migrate_mode *migrate_mode,
int compaction_retries)
{
+ int max_retries = MAX_COMPACT_RETRIES;
+
if (!order)
return false;
}
/*
- * !costly allocations are really important and we have to make sure
- * the compaction wasn't deferred or didn't bail out early due to locks
- * contention before we go OOM. Still cap the reclaim retry loops with
- * progress to prevent from looping forever and potential trashing.
+ * make sure the compaction wasn't deferred or didn't bail out early
+ * due to locks contention before we declare that we should give up.
*/
- if (order <= PAGE_ALLOC_COSTLY_ORDER) {
- if (compaction_withdrawn(compact_result))
- return true;
- if (compaction_retries <= MAX_COMPACT_RETRIES)
- return true;
- }
+ if (compaction_withdrawn(compact_result))
+ return true;
+
+ /*
+ * !costly requests are much more important than __GFP_REPEAT
+ * costly ones because they are de facto nofail and invoke OOM
+ * killer to move on while costly can fail and users are ready
+ * to cope with that. 1/4 retries is rather arbitrary but we
+ * would need much more detailed feedback from compaction to
+ * make a better decision.
+ */
+ if (order > PAGE_ALLOC_COSTLY_ORDER)
+ max_retries /= 4;
+ if (compaction_retries <= max_retries)
+ return true;
return false;
}
* Checks whether it makes sense to retry the reclaim to make a forward progress
* for the given allocation request.
* The reclaim feedback represented by did_some_progress (any progress during
- * the last reclaim round), pages_reclaimed (cumulative number of reclaimed
- * pages) and no_progress_loops (number of reclaim rounds without any progress
- * in a row) is considered as well as the reclaimable pages on the applicable
- * zone list (with a backoff mechanism which is a function of no_progress_loops).
+ * the last reclaim round) and no_progress_loops (number of reclaim rounds without
+ * any progress in a row) is considered as well as the reclaimable pages on the
+ * applicable zone list (with a backoff mechanism which is a function of
+ * no_progress_loops).
*
* Returns true if a retry is viable or false to enter the oom path.
*/
static inline bool
should_reclaim_retry(gfp_t gfp_mask, unsigned order,
struct alloc_context *ac, int alloc_flags,
- bool did_some_progress, unsigned long pages_reclaimed,
- int no_progress_loops)
+ bool did_some_progress, int no_progress_loops)
{
struct zone *zone;
struct zoneref *z;
if (no_progress_loops > MAX_RECLAIM_RETRIES)
return false;
- if (order > PAGE_ALLOC_COSTLY_ORDER) {
- if (pages_reclaimed >= (1<<order))
- return false;
-
- if (did_some_progress)
- return true;
- }
-
/*
* Keep reclaiming pages while there is a chance this will lead somewhere.
* If none of the target zones can satisfy our allocation request even
bool can_direct_reclaim = gfp_mask & __GFP_DIRECT_RECLAIM;
struct page *page = NULL;
unsigned int alloc_flags;
- unsigned long pages_reclaimed = 0;
unsigned long did_some_progress;
enum migrate_mode migration_mode = MIGRATE_ASYNC;
enum compact_result compact_result;
if (order > PAGE_ALLOC_COSTLY_ORDER && !(gfp_mask & __GFP_REPEAT))
goto noretry;
- if (did_some_progress) {
+ /*
+ * Costly allocations might have made a progress but this doesn't mean
+ * their order will become available due to high fragmentation so
+ * always increment the no progress counter for them
+ */
+ if (did_some_progress && order <= PAGE_ALLOC_COSTLY_ORDER)
no_progress_loops = 0;
- pages_reclaimed += did_some_progress;
- } else {
+ else
no_progress_loops++;
- }
if (should_reclaim_retry(gfp_mask, order, ac, alloc_flags,
- did_some_progress > 0, pages_reclaimed,
- no_progress_loops))
+ did_some_progress > 0, no_progress_loops))
goto retry;
/*