.bits_per_pixel = 16,
};
-#define Y_OFFSET(pix, x, y) ((x) + pix->width * (y))
-#define U_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * ((y) / 2) / 2) + (x) / 2)
-#define V_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * pix->height / 4) + \
- (pix->width * ((y) / 2) / 2) + (x) / 2)
-#define U2_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * (y) / 2) + (x) / 2)
-#define V2_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * pix->height / 2) + \
- (pix->width * (y) / 2) + (x) / 2)
-#define UV_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * ((y) / 2)) + (x))
-#define UV2_OFFSET(pix, x, y) ((pix->width * pix->height) + \
- (pix->width * y) + (x))
+#define Y_OFFSET(pix, x, y) ((x) + pix->bytesperline * (y))
+#define U_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * ((y) / 2) / 2) + (x) / 2)
+#define V_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * pix->height / 4) + \
+ (pix->bytesperline * ((y) / 2) / 2) + (x) / 2)
+#define U2_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * (y) / 2) + (x) / 2)
+#define V2_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * pix->height / 2) + \
+ (pix->bytesperline * (y) / 2) + (x) / 2)
+#define UV_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * ((y) / 2)) + (x))
+#define UV2_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
+ (pix->bytesperline * y) + (x))
#define NUM_ALPHA_CHANNELS 7