#include <linux/suspend.h>
#include <drm/task_barrier.h>
+#include <linux/pm_runtime.h>
MODULE_FIRMWARE("amdgpu/vega10_gpu_info.bin");
MODULE_FIRMWARE("amdgpu/vega12_gpu_info.bin");
mutex_unlock(&adev->lock_reset);
}
+static void amdgpu_device_resume_display_audio(struct amdgpu_device *adev)
+{
+ struct pci_dev *p = NULL;
+
+ p = pci_get_domain_bus_and_slot(pci_domain_nr(adev->pdev->bus),
+ adev->pdev->bus->number, 1);
+ if (p) {
+ pm_runtime_enable(&(p->dev));
+ pm_runtime_resume(&(p->dev));
+ }
+}
+
+static int amdgpu_device_suspend_display_audio(struct amdgpu_device *adev)
+{
+ enum amd_reset_method reset_method;
+ struct pci_dev *p = NULL;
+ u64 expires;
+
+ /*
+ * For now, only BACO and mode1 reset are confirmed
+ * to suffer the audio issue without proper suspended.
+ */
+ reset_method = amdgpu_asic_reset_method(adev);
+ if ((reset_method != AMD_RESET_METHOD_BACO) &&
+ (reset_method != AMD_RESET_METHOD_MODE1))
+ return -EINVAL;
+
+ p = pci_get_domain_bus_and_slot(pci_domain_nr(adev->pdev->bus),
+ adev->pdev->bus->number, 1);
+ if (!p)
+ return -ENODEV;
+
+ expires = pm_runtime_autosuspend_expiration(&(p->dev));
+ if (!expires)
+ /*
+ * If we cannot get the audio device autosuspend delay,
+ * a fixed 4S interval will be used. Considering 3S is
+ * the audio controller default autosuspend delay setting.
+ * 4S used here is guaranteed to cover that.
+ */
+ expires = ktime_get_mono_fast_ns() + NSEC_PER_SEC * 4L;
+
+ while (!pm_runtime_status_suspended(&(p->dev))) {
+ if (!pm_runtime_suspend(&(p->dev)))
+ break;
+
+ if (expires < ktime_get_mono_fast_ns()) {
+ dev_warn(adev->dev, "failed to suspend display audio\n");
+ /* TODO: abort the succeeding gpu reset? */
+ return -ETIMEDOUT;
+ }
+ }
+
+ pm_runtime_disable(&(p->dev));
+
+ return 0;
+}
+
/**
* amdgpu_device_gpu_recover - reset the asic and recover scheduler
*
bool use_baco =
(amdgpu_asic_reset_method(adev) == AMD_RESET_METHOD_BACO) ?
true : false;
+ bool audio_suspended = false;
/*
* Flush RAM to disk so that after reboot
return 0;
}
+ /*
+ * Try to put the audio codec into suspend state
+ * before gpu reset started.
+ *
+ * Due to the power domain of the graphics device
+ * is shared with AZ power domain. Without this,
+ * we may change the audio hardware from behind
+ * the audio driver's back. That will trigger
+ * some audio codec errors.
+ */
+ if (!amdgpu_device_suspend_display_audio(tmp_adev))
+ audio_suspended = true;
+
amdgpu_ras_set_error_query_ready(tmp_adev, false);
cancel_delayed_work_sync(&tmp_adev->delayed_init_work);
/*unlock kfd: SRIOV would do it separately */
if (!(in_ras_intr && !use_baco) && !amdgpu_sriov_vf(tmp_adev))
amdgpu_amdkfd_post_reset(tmp_adev);
+ if (audio_suspended)
+ amdgpu_device_resume_display_audio(tmp_adev);
amdgpu_device_unlock_adev(tmp_adev);
}