* void nodes_shift_right(dst, src, n) Shift right
* void nodes_shift_left(dst, src, n) Shift left
*
- * int first_node(mask) Number lowest set bit, or MAX_NUMNODES
- * int next_node(node, mask) Next node past 'node', or MAX_NUMNODES
- * int next_node_in(node, mask) Next node past 'node', or wrap to first,
+ * unsigned int first_node(mask) Number lowest set bit, or MAX_NUMNODES
+ * unsigend int next_node(node, mask) Next node past 'node', or MAX_NUMNODES
+ * unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first,
* or MAX_NUMNODES
- * int first_unset_node(mask) First node not set in mask, or
+ * unsigned int first_unset_node(mask) First node not set in mask, or
* MAX_NUMNODES
*
* nodemask_t nodemask_of_node(node) Return nodemask with bit 'node' set
#define node_test_and_set(node, nodemask) \
__node_test_and_set((node), &(nodemask))
-static inline int __node_test_and_set(int node, nodemask_t *addr)
+static inline bool __node_test_and_set(int node, nodemask_t *addr)
{
return test_and_set_bit(node, addr->bits);
}
#define nodes_equal(src1, src2) \
__nodes_equal(&(src1), &(src2), MAX_NUMNODES)
-static inline int __nodes_equal(const nodemask_t *src1p,
+static inline bool __nodes_equal(const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
return bitmap_equal(src1p->bits, src2p->bits, nbits);
#define nodes_intersects(src1, src2) \
__nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
-static inline int __nodes_intersects(const nodemask_t *src1p,
+static inline bool __nodes_intersects(const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
return bitmap_intersects(src1p->bits, src2p->bits, nbits);
#define nodes_subset(src1, src2) \
__nodes_subset(&(src1), &(src2), MAX_NUMNODES)
-static inline int __nodes_subset(const nodemask_t *src1p,
+static inline bool __nodes_subset(const nodemask_t *src1p,
const nodemask_t *src2p, unsigned int nbits)
{
return bitmap_subset(src1p->bits, src2p->bits, nbits);
}
#define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
-static inline int __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
+static inline bool __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
{
return bitmap_empty(srcp->bits, nbits);
}
#define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
-static inline int __nodes_full(const nodemask_t *srcp, unsigned int nbits)
+static inline bool __nodes_full(const nodemask_t *srcp, unsigned int nbits)
{
return bitmap_full(srcp->bits, nbits);
}
> MAX_NUMNODES, then the silly min_ts could be dropped. */
#define first_node(src) __first_node(&(src))
-static inline int __first_node(const nodemask_t *srcp)
+static inline unsigned int __first_node(const nodemask_t *srcp)
{
- return min_t(int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
+ return min_t(unsigned int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
}
#define next_node(n, src) __next_node((n), &(src))
-static inline int __next_node(int n, const nodemask_t *srcp)
+static inline unsigned int __next_node(int n, const nodemask_t *srcp)
{
- return min_t(int,MAX_NUMNODES,find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
+ return min_t(unsigned int, MAX_NUMNODES, find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
}
/*
* the first node in src if needed. Returns MAX_NUMNODES if src is empty.
*/
#define next_node_in(n, src) __next_node_in((n), &(src))
-int __next_node_in(int node, const nodemask_t *srcp);
+unsigned int __next_node_in(int node, const nodemask_t *srcp);
static inline void init_nodemask_of_node(nodemask_t *mask, int node)
{
})
#define first_unset_node(mask) __first_unset_node(&(mask))
-static inline int __first_unset_node(const nodemask_t *maskp)
+static inline unsigned int __first_unset_node(const nodemask_t *maskp)
{
- return min_t(int,MAX_NUMNODES,
+ return min_t(unsigned int, MAX_NUMNODES,
find_first_zero_bit(maskp->bits, MAX_NUMNODES));
}
#define first_online_node first_node(node_states[N_ONLINE])
#define first_memory_node first_node(node_states[N_MEMORY])
-static inline int next_online_node(int nid)
+static inline unsigned int next_online_node(int nid)
{
return next_node(nid, node_states[N_ONLINE]);
}
-static inline int next_memory_node(int nid)
+static inline unsigned int next_memory_node(int nid)
{
return next_node(nid, node_states[N_MEMORY]);
}