This came from the initial bringup code, which always idled the GPU
and always reset the overflow. That massively increases the size of
the working set when you're doing lots of small draws, though, as is
common on X desktops or piglit.
Signed-off-by: Eric Anholt <eric@anholt.net>
vc4_flush_caches(dev);
- /* Disable the binner's pre-loaded overflow memory address */
- V3D_WRITE(V3D_BPOA, 0);
- V3D_WRITE(V3D_BPOS, 0);
-
/* Either put the job in the binner if it uses the binner, or
* immediately move it to the to-be-rendered queue.
*/