if (next_lock != waiter->lock)
goto out_unlock_pi;
+ /*
+ * There could be 'spurious' loops in the lock graph due to ww_mutex,
+ * consider:
+ *
+ * P1: A, ww_A, ww_B
+ * P2: ww_B, ww_A
+ * P3: A
+ *
+ * P3 should not return -EDEADLK because it gets trapped in the cycle
+ * created by P1 and P2 (which will resolve -- and runs into
+ * max_lock_depth above). Therefore disable detect_deadlock such that
+ * the below termination condition can trigger once all relevant tasks
+ * are boosted.
+ *
+ * Even when we start with ww_mutex we can disable deadlock detection,
+ * since we would supress a ww_mutex induced deadlock at [6] anyway.
+ * Supressing it here however is not sufficient since we might still
+ * hit [6] due to adjustment driven iteration.
+ *
+ * NOTE: if someone were to create a deadlock between 2 ww_classes we'd
+ * utterly fail to report it; lockdep should.
+ */
+ if (IS_ENABLED(CONFIG_PREEMPT_RT) && waiter->ww_ctx && detect_deadlock)
+ detect_deadlock = false;
+
/*
* Drop out, when the task has no waiters. Note,
* top_waiter can be NULL, when we are in the deboosting