intel_fb_offset_to_xy(&x, &y, fb, i);
+ /*
+ * The fence (if used) is aligned to the start of the object
+ * so having the framebuffer wrap around across the edge of the
+ * fenced region doesn't really work. We have no API to configure
+ * the fence start offset within the object (nor could we probably
+ * on gen2/3). So it's just easier if we just require that the
+ * fb layout agrees with the fence layout. We already check that the
+ * fb stride matches the fence stride elsewhere.
+ */
+ if (i915_gem_object_is_tiled(intel_fb->obj) &&
+ (x + width) * cpp > fb->pitches[i]) {
+ DRM_DEBUG("bad fb plane %d offset: 0x%x\n",
+ i, fb->offsets[i]);
+ return -EINVAL;
+ }
+
/*
* First pixel of the framebuffer from
* the start of the normal gtt mapping.