/**
* @min_shallow_depth: The minimum shallow depth which may be passed to
- * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
+ * sbitmap_queue_get_shallow()
*/
unsigned int min_shallow_depth;
};
unsigned int *offset);
/**
- * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
+ * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
* sbitmap_queue, limiting the depth used from each word, with preemption
* already disabled.
* @sbq: Bitmap queue to allocate from.
*
* Return: Non-negative allocated bit number if successful, -1 otherwise.
*/
-int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
- unsigned int shallow_depth);
+int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int shallow_depth);
/**
* sbitmap_queue_get() - Try to allocate a free bit from a &struct
return nr;
}
-/**
- * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
- * sbitmap_queue, limiting the depth used from each word.
- * @sbq: Bitmap queue to allocate from.
- * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
- * sbitmap_queue_clear()).
- * @shallow_depth: The maximum number of bits to allocate from a single word.
- * See sbitmap_get_shallow().
- *
- * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
- * initializing @sbq.
- *
- * Return: Non-negative allocated bit number if successful, -1 otherwise.
- */
-static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
- unsigned int *cpu,
- unsigned int shallow_depth)
-{
- int nr;
-
- *cpu = get_cpu();
- nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
- put_cpu();
- return nr;
-}
-
/**
* sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
* minimum shallow depth that will be used.
return 0;
}
-int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
- unsigned int shallow_depth)
+int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int shallow_depth)
{
WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth);
return sbitmap_get_shallow(&sbq->sb, shallow_depth);
}
-EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow);
+EXPORT_SYMBOL_GPL(sbitmap_queue_get_shallow);
void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
unsigned int min_shallow_depth)