Use bitmap_zalloc()/bitmap_free() instead of hand-writing them.
It is less verbose and it improves the semantic.
While at it, remove a useless bitmap_zero() call. The bitmap is already
zero'ed when allocated.
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Signed-off-by: Thierry Reding <treding@nvidia.com>
if (!chlist->channels)
return -ENOMEM;
- chlist->allocated_channels =
- kcalloc(BITS_TO_LONGS(num_channels), sizeof(unsigned long),
- GFP_KERNEL);
+ chlist->allocated_channels = bitmap_zalloc(num_channels, GFP_KERNEL);
if (!chlist->allocated_channels) {
kfree(chlist->channels);
return -ENOMEM;
}
- bitmap_zero(chlist->allocated_channels, num_channels);
-
return 0;
}
void host1x_channel_list_free(struct host1x_channel_list *chlist)
{
- kfree(chlist->allocated_channels);
+ bitmap_free(chlist->allocated_channels);
kfree(chlist->channels);
}