struct vc4_plane_state *vc4_state = to_vc4_plane_state(state);
struct drm_framebuffer *fb = state->fb;
struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0);
- u32 subpixel_src_mask = (1 << 16) - 1;
int num_planes = fb->format->num_planes;
struct drm_crtc_state *crtc_state;
u32 h_subsample = fb->format->hsub;
for (i = 0; i < num_planes; i++)
vc4_state->offsets[i] = bo->paddr + fb->offsets[i];
- /* We don't support subpixel source positioning for scaling. */
- if ((state->src.x1 & subpixel_src_mask) ||
- (state->src.x2 & subpixel_src_mask) ||
- (state->src.y1 & subpixel_src_mask) ||
- (state->src.y2 & subpixel_src_mask)) {
- return -EINVAL;
- }
-
- vc4_state->src_x = state->src.x1 >> 16;
- vc4_state->src_y = state->src.y1 >> 16;
- vc4_state->src_w[0] = (state->src.x2 - state->src.x1) >> 16;
- vc4_state->src_h[0] = (state->src.y2 - state->src.y1) >> 16;
+ /*
+ * We don't support subpixel source positioning for scaling,
+ * but fractional coordinates can be generated by clipping
+ * so just round for now
+ */
+ vc4_state->src_x = DIV_ROUND_CLOSEST(state->src.x1, 1 << 16);
+ vc4_state->src_y = DIV_ROUND_CLOSEST(state->src.y1, 1 << 16);
+ vc4_state->src_w[0] = DIV_ROUND_CLOSEST(state->src.x2, 1 << 16) - vc4_state->src_x;
+ vc4_state->src_h[0] = DIV_ROUND_CLOSEST(state->src.y2, 1 << 16) - vc4_state->src_y;
vc4_state->crtc_x = state->dst.x1;
vc4_state->crtc_y = state->dst.y1;