In a follow-up patch, we may save the FPSIMD rather than the full SVE
state when the state has to be zeroed on return to userspace (e.g
during a syscall).
Introduce an helper to load SVE vectors from FPSIMD state and zero the rest
of SVE registers.
Signed-off-by: Julien Grall <julien.grall@arm.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
Reviewed-by: Dave Martin <Dave.Martin@arm.com>
Link: https://lore.kernel.org/r/20200828181155.17745-7-broonie@kernel.org
Signed-off-by: Will Deacon <will@kernel.org>
extern void sve_load_state(void const *state, u32 const *pfpsr,
unsigned long vq_minus_1);
extern void sve_flush_live(void);
+extern void sve_load_from_fpsimd_state(struct user_fpsimd_state const *state,
+ unsigned long vq_minus_1);
extern unsigned int sve_get_vl(void);
struct arm64_cpu_capabilities;
ret
SYM_FUNC_END(sve_get_vl)
+/*
+ * Load SVE state from FPSIMD state.
+ *
+ * x0 = pointer to struct fpsimd_state
+ * x1 = VQ - 1
+ *
+ * Each SVE vector will be loaded with the first 128-bits taken from FPSIMD
+ * and the rest zeroed. All the other SVE registers will be zeroed.
+ */
+SYM_FUNC_START(sve_load_from_fpsimd_state)
+ sve_load_vq x1, x2, x3
+ fpsimd_restore x0, 8
+ _for n, 0, 15, _sve_pfalse \n
+ _sve_wrffr 0
+ ret
+SYM_FUNC_END(sve_load_from_fpsimd_state)
+
/* Zero all SVE registers but the first 128-bits of each vector */
SYM_FUNC_START(sve_flush_live)
sve_flush