* @right: Right side of bounding box.
* @top: Top side of bounding box.
* @bottom: Bottom side of bounding box.
+ * @fb_left: Left side of the framebuffer/content bounding box
+ * @fb_top: Top of the framebuffer/content bounding box
* @buf: DMA buffer when DMA-ing between buffer and screen targets.
* @sid: Surface ID when copying between surface and screen targets.
*/
struct vmw_kms_dirty base;
SVGA3dTransferType transfer;
s32 left, right, top, bottom;
+ s32 fb_left, fb_top;
u32 pitch;
union {
struct vmw_dma_buffer *buf;
*
* @dirty: The closure structure.
*
- * This function calculates the bounding box for all the incoming clips
+ * This function calculates the bounding box for all the incoming clips.
*/
static void vmw_stdu_dmabuf_cpu_clip(struct vmw_kms_dirty *dirty)
{
dirty->num_hits = 1;
- /* Calculate bounding box */
+ /* Calculate destination bounding box */
ddirty->left = min_t(s32, ddirty->left, dirty->unit_x1);
ddirty->top = min_t(s32, ddirty->top, dirty->unit_y1);
ddirty->right = max_t(s32, ddirty->right, dirty->unit_x2);
ddirty->bottom = max_t(s32, ddirty->bottom, dirty->unit_y2);
+
+ /*
+ * Calculate content bounding box. We only need the top-left
+ * coordinate because width and height will be the same as the
+ * destination bounding box above
+ */
+ ddirty->fb_left = min_t(s32, ddirty->fb_left, dirty->fb_x);
+ ddirty->fb_top = min_t(s32, ddirty->fb_top, dirty->fb_y);
}
/* Assume we are blitting from Host (display_srf) to Guest (dmabuf) */
src_pitch = stdu->display_srf->base_size.width * stdu->cpp;
src = ttm_kmap_obj_virtual(&stdu->host_map, ¬_used);
- src += dirty->unit_y1 * src_pitch + dirty->unit_x1 * stdu->cpp;
+ src += ddirty->top * src_pitch + ddirty->left * stdu->cpp;
dst_pitch = ddirty->pitch;
dst = ttm_kmap_obj_virtual(&stdu->guest_map, ¬_used);
- dst += dirty->fb_y * dst_pitch + dirty->fb_x * stdu->cpp;
+ dst += ddirty->fb_top * dst_pitch + ddirty->fb_left * stdu->cpp;
/* Figure out the real direction */
}
out_cleanup:
- ddirty->left = ddirty->top = S32_MAX;
+ ddirty->left = ddirty->top = ddirty->fb_left = ddirty->fb_top = S32_MAX;
ddirty->right = ddirty->bottom = S32_MIN;
}
SVGA3D_READ_HOST_VRAM;
ddirty.left = ddirty.top = S32_MAX;
ddirty.right = ddirty.bottom = S32_MIN;
+ ddirty.fb_left = ddirty.fb_top = S32_MAX;
ddirty.pitch = vfb->base.pitches[0];
ddirty.buf = buf;
ddirty.base.fifo_commit = vmw_stdu_dmabuf_fifo_commit;