]> git.baikalelectronics.ru Git - kernel.git/commitdiff
l2tp: Allow duplicate session creation with UDP
authorRidge Kennedy <ridge.kennedy@alliedtelesis.co.nz>
Mon, 3 Feb 2020 23:24:00 +0000 (12:24 +1300)
committerDavid S. Miller <davem@davemloft.net>
Tue, 4 Feb 2020 11:35:49 +0000 (12:35 +0100)
In the past it was possible to create multiple L2TPv3 sessions with the
same session id as long as the sessions belonged to different tunnels.
The resulting sessions had issues when used with IP encapsulated tunnels,
but worked fine with UDP encapsulated ones. Some applications began to
rely on this behaviour to avoid having to negotiate unique session ids.

Some time ago a change was made to require session ids to be unique across
all tunnels, breaking the applications making use of this "feature".

This change relaxes the duplicate session id check to allow duplicates
if both of the colliding sessions belong to UDP encapsulated tunnels.

Fixes: 3fff2c9fd38b ("l2tp: fix duplicate session creation")
Signed-off-by: Ridge Kennedy <ridge.kennedy@alliedtelesis.co.nz>
Acked-by: James Chapman <jchapman@katalix.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
net/l2tp/l2tp_core.c

index c99223cb33389ec7ba2c29ac1bd21238098c3c43..fcb53ed1c4fb98de3d60c52542e4c4260582bf3a 100644 (file)
@@ -320,8 +320,13 @@ int l2tp_session_register(struct l2tp_session *session,
 
                spin_lock_bh(&pn->l2tp_session_hlist_lock);
 
+               /* IP encap expects session IDs to be globally unique, while
+                * UDP encap doesn't.
+                */
                hlist_for_each_entry(session_walk, g_head, global_hlist)
-                       if (session_walk->session_id == session->session_id) {
+                       if (session_walk->session_id == session->session_id &&
+                           (session_walk->tunnel->encap == L2TP_ENCAPTYPE_IP ||
+                            tunnel->encap == L2TP_ENCAPTYPE_IP)) {
                                err = -EEXIST;
                                goto err_tlock_pnlock;
                        }