We attempt to get fences earlier in the hopes that everything will
already have fences and no callbacks will be needed. If we do succeed
in getting a fence, getting one a second time will result in a duplicate
ref with no unref. This is causing memory leaks in Vulkan applications
that create a lot of fences; playing for a few hours can, apparently,
bring down the system.
Cc: stable@vger.kernel.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107899
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20180926071703.15257-1-jason.ekstrand@intel.com
{
int ret;
+ WARN_ON(*fence);
+
*fence = drm_syncobj_fence_get(syncobj);
if (*fence)
return 1;
if (flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT) {
for (i = 0; i < count; ++i) {
+ if (entries[i].fence)
+ continue;
+
drm_syncobj_fence_get_or_add_callback(syncobjs[i],
&entries[i].fence,
&entries[i].syncobj_cb,