We busywait on an inflight request (one that is currently executing on
HW, and so might complete quickly) prior to setting up an interrupt and
sleeping. The trade off is that we keep an expensive CPU core busy in
order to avoid wake up latency: where that trade off should lie is best
left to the sysadmin.
The busywait mechanism can be compiled out with
./scripts/config --set-val DRM_I915_SPIN_REQUEST 0
The maximum busywait duration can be adjusted per-engine using,
/sys/class/drm/card?/engine/*/ms_busywait_duration_ns
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Steve Carbonari <steven.carbonari@intel.com>
Tested-by: Steve Carbonari <steven.carbonari@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20200228131716.3243616-4-chris@chris-wilson.co.uk
May be 0 to disable the timeout.
-config DRM_I915_SPIN_REQUEST
- int "Busywait for request completion (us)"
- default 5 # microseconds
+config DRM_I915_MAX_REQUEST_BUSYWAIT
+ int "Busywait for request completion limit (ns)"
+ default 8000 # nanoseconds
help
Before sleeping waiting for a request (GPU operation) to complete,
we may spend some time polling for its completion. As the IRQ may
check if the request will complete in the time it would have taken
us to enable the interrupt.
+ This is adjustable via
+ /sys/class/drm/card?/engine/*/max_busywait_duration_ns
+
May be 0 to disable the initial spin. In practice, we estimate
the cost of enabling the interrupt (if currently disabled) to be
a few microseconds.
engine->props.heartbeat_interval_ms =
CONFIG_DRM_I915_HEARTBEAT_INTERVAL;
+ engine->props.max_busywait_duration_ns =
+ CONFIG_DRM_I915_MAX_REQUEST_BUSYWAIT;
engine->props.preempt_timeout_ms =
CONFIG_DRM_I915_PREEMPT_TIMEOUT;
engine->props.stop_timeout_ms =
struct {
unsigned long heartbeat_interval_ms;
+ unsigned long max_busywait_duration_ns;
unsigned long preempt_timeout_ms;
unsigned long stop_timeout_ms;
unsigned long timeslice_duration_ms;
static struct kobj_attribute all_caps_attr =
__ATTR(known_capabilities, 0444, all_caps_show, NULL);
+static ssize_t
+max_spin_store(struct kobject *kobj, struct kobj_attribute *attr,
+ const char *buf, size_t count)
+{
+ struct intel_engine_cs *engine = kobj_to_engine(kobj);
+ unsigned long long duration;
+ int err;
+
+ /*
+ * When waiting for a request, if is it currently being executed
+ * on the GPU, we busywait for a short while before sleeping. The
+ * premise is that most requests are short, and if it is already
+ * executing then there is a good chance that it will complete
+ * before we can setup the interrupt handler and go to sleep.
+ * We try to offset the cost of going to sleep, by first spinning
+ * on the request -- if it completed in less time than it would take
+ * to go sleep, process the interrupt and return back to the client,
+ * then we have saved the client some latency, albeit at the cost
+ * of spinning on an expensive CPU core.
+ *
+ * While we try to avoid waiting at all for a request that is unlikely
+ * to complete, deciding how long it is worth spinning is for is an
+ * arbitrary decision: trading off power vs latency.
+ */
+
+ err = kstrtoull(buf, 0, &duration);
+ if (err)
+ return err;
+
+ if (duration > jiffies_to_nsecs(2))
+ return -EINVAL;
+
+ WRITE_ONCE(engine->props.max_busywait_duration_ns, duration);
+
+ return count;
+}
+
+static ssize_t
+max_spin_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
+{
+ struct intel_engine_cs *engine = kobj_to_engine(kobj);
+
+ return sprintf(buf, "%lu\n", engine->props.max_busywait_duration_ns);
+}
+
+static struct kobj_attribute max_spin_attr =
+__ATTR(max_busywait_duration_ns, 0644, max_spin_show, max_spin_store);
+
static ssize_t
timeslice_store(struct kobject *kobj, struct kobj_attribute *attr,
const char *buf, size_t count)
&mmio_attr.attr,
&caps_attr.attr,
&all_caps_attr.attr,
+ &max_spin_attr.attr,
NULL
};
mutex_unlock(&tl->mutex);
}
-static unsigned long local_clock_us(unsigned int *cpu)
+static unsigned long local_clock_ns(unsigned int *cpu)
{
unsigned long t;
* stop busywaiting, see busywait_stop().
*/
*cpu = get_cpu();
- t = local_clock() >> 10;
+ t = local_clock();
put_cpu();
return t;
{
unsigned int this_cpu;
- if (time_after(local_clock_us(&this_cpu), timeout))
+ if (time_after(local_clock_ns(&this_cpu), timeout))
return true;
return this_cpu != cpu;
}
-static bool __i915_spin_request(const struct i915_request * const rq,
- int state, unsigned long timeout_us)
+static bool __i915_spin_request(const struct i915_request * const rq, int state)
{
+ unsigned long timeout_ns;
unsigned int cpu;
/*
* takes to sleep on a request, on the order of a microsecond.
*/
- timeout_us += local_clock_us(&cpu);
+ timeout_ns = READ_ONCE(rq->engine->props.max_busywait_duration_ns);
+ timeout_ns += local_clock_ns(&cpu);
do {
if (i915_request_completed(rq))
return true;
if (signal_pending_state(state, current))
break;
- if (busywait_stop(timeout_us, cpu))
+ if (busywait_stop(timeout_ns, cpu))
break;
cpu_relax();
* completion. That requires having a good predictor for the request
* duration, which we currently lack.
*/
- if (IS_ACTIVE(CONFIG_DRM_I915_SPIN_REQUEST) &&
- __i915_spin_request(rq, state, CONFIG_DRM_I915_SPIN_REQUEST)) {
+ if (IS_ACTIVE(CONFIG_DRM_I915_MAX_REQUEST_BUSYWAIT) &&
+ __i915_spin_request(rq, state)) {
dma_fence_signal(&rq->fence);
goto out;
}