static struct bpf_perf_object *
bpf_perf_object__next(struct bpf_perf_object *prev)
{
- struct bpf_perf_object *next;
-
- if (!prev)
- next = list_first_entry(&bpf_objects_list,
- struct bpf_perf_object,
- list);
- else
- next = list_next_entry(prev, list);
+ if (!prev) {
+ if (list_empty(&bpf_objects_list))
+ return NULL;
- /* Empty list is noticed here so don't need checking on entry. */
- if (&next->list == &bpf_objects_list)
+ return list_first_entry(&bpf_objects_list, struct bpf_perf_object, list);
+ }
+ if (list_is_last(&prev->list, &bpf_objects_list))
return NULL;
- return next;
+ return list_next_entry(prev, list);
}
#define bpf_perf_object__for_each(perf_obj, tmp) \