* Add missing codec IDs.
* Modify some existing codec names for discrete GPUs to match newly
added IDs. Note: existing names were a mixture of marketing and
engineering GPU names. Equally, there's no reason that codec IDs
have to be specific to a particular GPU or board, so identify
codecs in a less marketing-oriented fashion.
* Reformat codec ID table so it's easier to read, for me at least.
Signed-off-by: Stephen Warren <swarren@nvidia.com> Signed-off-by: Takashi Iwai <tiwai@suse.de>