When we enter in irq, two things can happen to preserve the link
to the previous frame pointer:
- If we were in an irq already, we don't switch to the irq stack
as we are inside. We just need to save the previous frame
pointer and to link the new one to the previous.
- Otherwise we need another level of indirection. We enter the irq with
the previous stack. We save the previous bp inside and make bp
pointing to its saved address. Then we switch to the irq stack and
push bp another time but to the new stack. This makes two levels to
dereference instead of one.
In the second case, the current stacktrace code omits the second level
and loses the frame pointer accuracy. The stack that follows will then
be considered as unreliable.
Handling that makes the perf callchain happier.
Before: