]> git.baikalelectronics.ru Git - kernel.git/commit
Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next
authorDave Airlie <airlied@redhat.com>
Sat, 16 Jul 2016 01:25:11 +0000 (11:25 +1000)
committerDave Airlie <airlied@redhat.com>
Sat, 16 Jul 2016 01:25:11 +0000 (11:25 +1000)
commit8cd133508514c5c8d23a0ecc49fc3984fa20fb61
tree7c213ddcc190bb32b14daa20451c4703bcd8ab4a
parentd85089debedaa2e9a639f65eafedf90fd4e0515f
parented9cb0ad312426a67005ee0d7d9d1404e08de53f
Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next

This pull request brings in vc4 shader validation for branching,
allowing GLSL shaders with non-unrolled loops.

* tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux:
  drm/vc4: Fix a "the the" typo in a comment.
  drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS
  drm/vc4: Add a getparam to signal support for branches.
  drm/vc4: Add support for branching in shader validation.
  drm/vc4: Add a bitmap of branch targets during shader validation.
  drm/vc4: Move validation's current/max ip into the validation struct.
  drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
drivers/gpu/drm/vc4/vc4_drv.c
drivers/gpu/drm/vc4/vc4_drv.h