]> git.baikalelectronics.ru Git - kernel.git/commit
drm/bochs: Use shadow buffer for bochs framebuffer console
authorThomas Zimmermann <tzimmermann@suse.de>
Wed, 3 Jul 2019 07:58:34 +0000 (09:58 +0200)
committerThomas Zimmermann <tzimmermann@suse.de>
Tue, 9 Jul 2019 08:25:31 +0000 (10:25 +0200)
commit767a4453f1a78dd34854e2df8ddcb615639b2a40
tree0953083246e6a20b32643ba266cecfd4b06667f3
parent5a357679a743486411544eaf3c078e6f00307ab4
drm/bochs: Use shadow buffer for bochs framebuffer console

The bochs driver (and virtual hardware) requires buffer objects to
reside in video ram to display them to the screen. So it can not
display the framebuffer console because the respective buffer object
is permanently pinned in system memory.

Using a shadow buffer for the console solves this problem. The console
emulation will pin the buffer object only during updates from the shadow
buffer. Otherwise, the bochs driver can freely relocated the buffer
between system memory and video ram.

v2:
* select shadow FB via struct drm_mode_config.prefer_shadow_fbdev

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315833/
drivers/gpu/drm/bochs/bochs_kms.c