In other words, we have:
MAX_NUM_VIDEO_DELAY_FRAMES = 3
MAX_NUM_DELAY_FRAMES = 2
The MAX_NUM_DELAY_FRAMES macro is used only only when allocating
memory. On all other parts, including looping over such array,
MAX_NUM_VIDEO_DELAY_FRAMES is used instead, like:
void sh_css_binary_args_reset(struct sh_css_binary_args *args)
{
unsigned int i;
...
for (i = 0; i < MAX_NUM_VIDEO_DELAY_FRAMES; i++)
args->delay_frames[i] = NULL;
Which will cause buffer overflows, with may override the next array
(tnr_frames[]).
In practice, this may not be causing real issues, as the code
checks for num_delay_frames on some parts (but not everywhere).
So, get rid of the smallest value.
Acked-by: Sakari Ailus <sakari.ailus@linux.intel.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>