jobs are skipped under two cases
1)when the entity behind this job marked guilty, the job
poped from this entity's queue will be dropped in sched_main loop.
2)in job_recovery(), skip the scheduling job if its karma detected
above limit, and also skipped as well for other jobs sharing the
same fence context. this approach is becuase job_recovery() cannot
access job->entity due to entity may already dead.
v2:
some logic fix
v3:
when entity detected guilty, don't drop the job in the poping
stage, instead set its fence error as -ECANCELED
in run_job(), skip the scheduling either:1) fence->error < 0
or 2) there was a VRAM LOST occurred on this job.
this way we can unify the job skipping logic.
with this feature we can introduce new gpu recover feature.
Signed-off-by: Monk Liu <Monk.Liu@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>