]> git.baikalelectronics.ru Git - kernel.git/commit
drm/v3d: Remove the bad signaled() implementation.
authorEric Anholt <eric@anholt.net>
Tue, 5 Jun 2018 19:03:01 +0000 (12:03 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 21 Jun 2018 21:46:05 +0000 (14:46 -0700)
commit3218d382c7cc083d443fd68dc9498990f9ac65f9
treee098772294a69023decb35b72ecf972e655d62ef
parentcc5aa6553a04b368e18694a7c622e4071a9812b2
drm/v3d: Remove the bad signaled() implementation.

Since our seqno value comes from a counter associated with the GPU
ring, not the entity (aka client), they'll be completed out of order.
There's actually no need for this code at all, since we don't have
enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before
we could be called.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180605190302.18279-2-eric@anholt.net
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
drivers/gpu/drm/v3d/v3d_drv.h
drivers/gpu/drm/v3d/v3d_fence.c
drivers/gpu/drm/v3d/v3d_gem.c
drivers/gpu/drm/v3d/v3d_irq.c