clang points out a bug in the clock calculation on 32-bit, that leads
to the clock_ratio always being zero:
drivers/gpu/drm/arm/display/komeda/komeda_crtc.c:31:36: error: shift count >= width of type [-Werror,-Wshift-count-overflow]
aclk = komeda_calc_aclk(kcrtc_st) << 32;
Move the shift into the division to make it apply on a 64-bit
variable. Also use the more expensive div64_u64() instead of div_u64()
to account for pxlclk being a 64-bit integer.
Fixes: 727e95d87b95 ("drm/komeda: Add engine clock requirement check for the downscaling") Signed-off-by: Arnd Bergmann <arnd@arndb.de> Reviewed-by: James Qian Wang (Arm Technology China) <james.qian.wang@arm.com> Signed-off-by: Liviu Dudau <Liviu.Dudau@arm.com>