]> git.baikalelectronics.ru Git - kernel.git/commit
drm/v3d: Remove the bad signaled() implementation.
authorEric Anholt <eric@anholt.net>
Tue, 5 Jun 2018 19:03:01 +0000 (12:03 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 21 Jun 2018 21:46:05 +0000 (14:46 -0700)
commit70e20ee53044701f978906dcf50cf79efd2ed50c
treee098772294a69023decb35b72ecf972e655d62ef
parent8acecd114248dd1b4055fd907db47b50971e3b5d
drm/v3d: Remove the bad signaled() implementation.

Since our seqno value comes from a counter associated with the GPU
ring, not the entity (aka client), they'll be completed out of order.
There's actually no need for this code at all, since we don't have
enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before
we could be called.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180605190302.18279-2-eric@anholt.net
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
drivers/gpu/drm/v3d/v3d_drv.h
drivers/gpu/drm/v3d/v3d_fence.c
drivers/gpu/drm/v3d/v3d_gem.c
drivers/gpu/drm/v3d/v3d_irq.c