]> git.baikalelectronics.ru Git - kernel.git/commit
drm/msm: Hangcheck progress detection
authorRob Clark <robdclark@chromium.org>
Mon, 14 Nov 2022 19:30:41 +0000 (11:30 -0800)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Wed, 17 May 2023 09:53:53 +0000 (11:53 +0200)
commit0a95dca117d96a422b51950c40cf47babe3a6c3a
tree53786e3ed79deb92e281332dd707c1c798efcc77
parentad2d311676379b9da0b1aaf7a517c10b16206fd1
drm/msm: Hangcheck progress detection

[ Upstream commit d73b1d02de0858b96f743e1e8b767fb092ae4c1b ]

If the hangcheck timer expires, check if the fw's position in the
cmdstream has advanced (changed) since last timer expiration, and
allow it up to three additional "extensions" to it's alotted time.
The intention is to continue to catch "shader stuck in a loop" type
hangs quickly, but allow more time for things that are actually
making forward progress.

Because we need to sample the CP state twice to detect if there has
not been progress, this also cuts the the timer's duration in half.

v2: Fix typo (REG_A6XX_CP_CSQ_IB2_STAT), add comment
v3: Only halve hangcheck timer duration for generations which
    support progress detection (hdanton); removed unused a5xx
    progress (without knowing how to adjust for data buffered
    in ROQ it is too likely to report a false negative)
v4: Comment updates to better describe the total hangcheck
    duration when progress detection is applied

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Tested-by: Chia-I Wu <olvaffe@gmail.com> # dEQP-GLES2.functional.flush_finish.wait
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Akhil P Oommen <quic_akhilpo@quicinc.com>
Patchwork: https://patchwork.freedesktop.org/patch/511584/
Link: https://lore.kernel.org/r/20221114193049.1533391-3-robdclark@gmail.com
Stable-dep-of: ca090c837b43 ("drm/msm: fix missing wq allocation error handling")
Signed-off-by: Sasha Levin <sashal@kernel.org>
drivers/gpu/drm/msm/adreno/a6xx_gpu.c
drivers/gpu/drm/msm/msm_drv.c
drivers/gpu/drm/msm/msm_drv.h
drivers/gpu/drm/msm/msm_gpu.c
drivers/gpu/drm/msm/msm_gpu.h
drivers/gpu/drm/msm/msm_ringbuffer.h